Archive for the ‘DBP’ Category.

RPG book now on Kindle, slight Dream Build Play update

Looks like this has been available for a while, but in replying to a question on the App Hub forums, I noticed that my XNA RPG book is available on the Kindle. I thought that was pretty cool.

I should probably take the time to update it to XNA GS 4.0. Maybe after the Dream Build Play competition is over. 🙂

The developer level editor for my Dream Build Play entry is almost done. Progress has been slow as Real Life keeps interfering and it seems every time I look at the project I find something else that needs to be implemented. I’ll have Friday night free to myself so I should get a lot of work done. I ran into a problem with rotating sprites that’s rendering the level incorrectly, but that’s a minor issue. I’m anticipating have a test level up and running in the game by the end of the weekend. After that things should go fairly fast.

Music sample for Dream Build Play game

While not final nor complete by any means, I figured I hadn’t posted anything in a while so why not throw this up (maybe I should have said “put this out”. Wait, make that “let people have a listen”. Yeah, that’s better! :D). I’m shooting for a mix of metal and possibly some industrial type music for the game.

Note: Uses Flash player, you may need to turn your speakers way down 🙁

DBP Game Progress

While progress on the game I’m working on hasn’t been as quick as I’d hoped, I think I’m still doing ok since it’ll be at least February until we know when the actual deadline will be. I’m thinking we’ll have until at least April or May to get a game done.

I’m hoping to have the developer level editor done by this weekend and a test level completed. You may be saying “Why did he say ‘developer level editor?’ That would be because the game will feature, among other things, an in-game level editor and level sharing. Some of the other features that are being planned:

  • Single and multiplayer support
  • 4 game modes
  • Badges (XBLIG’s version of Achievements)
  • “Global” leaderboards (using the fantastic Highscores Component)
  • Customizable/upgradeable features for in-game “characters” using in-game winnings (one of the things tracked in the leaderboards) from game matches. Yes, that’s pretty vague. More to come. 😀
  • In-game Auction/Marketplace for buying/selling game objects (again using a variation of the Highscores Component). This one will be tricky however and may not make the final version (unless I win and the game becomes an XBLA game!)

I’m pretty excited about the possibilities for the game. Even if I don’t win, it’ll be put on XBLIG and hopefully be the first step to becoming a full-time indie game dev career. 🙂

Still Alive

No, I’m not playing Portal. Despite my (not quite) best efforts I managed to suck at keeping this updated.

Couple of things:

  • Dream Build Play is back. I WILL enter something this year!
  • Jeromy Walsh has an XNA 4.0 Workshop coming up. I’ll be there and it’ll be good!
  • I recently finished some side work that I’m hoping to be able to share soon.
  • There are a couple of XNA 4.0 game programming books on the horizon by friends that I have to pimp:

Professional Windows Phone 7 Game Development

Complete XNA Game Studio 4.0