I tweeted about this earlier, but the update is a bit too much for a tweet. I added a couple of versions to the merged Platformer/Gamestate Management sample that I did as a result of a question on the AppHub forums. Here are all the relevant links:
Bare bones merged version – link
+ lives – link
+ scrolling level – link
+ power-ups – link
+ moving tiles – link
Looks like this has been available for a while, but in replying to a question on the App Hub forums, I noticed that my XNA RPG book is available on the Kindle. I thought that was pretty cool.
I should probably take the time to update it to XNA GS 4.0. Maybe after the Dream Build Play competition is over.
The developer level editor for my Dream Build Play entry is almost done. Progress has been slow as Real Life keeps interfering and it seems every time I look at the project I find something else that needs to be implemented. I’ll have Friday night free to myself so I should get a lot of work done. I ran into a problem with rotating sprites that’s rendering the level incorrectly, but that’s a minor issue. I’m anticipating have a test level up and running in the game by the end of the weekend. After that things should go fairly fast.
Just a quick post to congratulate the developers of the games selected by Game Developer Magazine as the Best Xbox Live Indie Games of 2010 (in the Feb 2011 issue):
You guys inspire me!