So I got that email I was hoping I’d get this morning. I’m once more an XNA MVP. Seven years now. Now I have to figure out what to do this year to keep it. With XNA being the proverbial red-headed stepchild right now to MS, that’s going to be more difficult.
I’ve been planning on looking into other technologies for doing games on Windows 8 so that they would be able to be featured in the Windows Store. That’s probably going to take away some time from doing anything XNA related to maintain my MVP status.
I’m still planning on, and currently taking a break from coding to write this, releasing at least one game on XBLIG. That won’t really help with with maintaining my MVP status, but it could be a step towards becoming a full-time indie game developer.
Note to self: I need to work on some other New Years resolutions besides getting a game on XBLIG.
In any case, I think it’s going to be an interesting year now that we’ve survived the non-existent Mayan apocalypse.