Posts tagged ‘DBP’

Game Update and Other Stuff

Well, I didn’t quite get to where I wanted by the end of the month, but at least I made progress. The level editor is mostly done, although not fully tested. The “character” editor is probably 50% done. The plan is to get it completed for the next Dream Build Play, which I think is quite doable.

The squirrel did attack (see my previous post) and I opened up The Agency project when I realized the tileset I was using wasn’t going to work for all situations. I also took another look at Hero Engine to see how easy it was to work with. There’s a cute little bunny farming world that they set up to show how some things are done (quests, menus, area picking, etc.). I would need to read a lot more of the documentation to find out if it’s a truly viable solution for a spy game like I’ve been fooling around with, especially since it would be just me working on it at the moment.

A huge (to me at least) thing that’s happened since my last post is that I’m waiting for a phone interview to be set up with an actual game studio. I keep an eye out every once in a while for positions at various companies just to see how the industry is going and I happened to see positions for which I’m actually qualified! That’s extremely rare since I don’t do C++ anymore. I sent in my resume for a couple of positions and got a reply back from one. I’m hoping to hear back from the other as well but we’ll see. This would be life changing in that I’d have to move, but given my current job instability I’d have to seriously consider uprooting the family if they make me an offer that’s enough to support us, especially since it’s the opportunity of a lifetime. At least I’d have the hope of some potential for growth there. I’m slowly digging myself into a hole at my current job as we’re nowhere near current with technology.

I was excited to see that the local chapter of the IGDA is starting back up with a meeting Thursday. If you’re in the Baltimore area, come out and join in – 7 p.m. at The Green Turtle in Hunt Valley. There’s a ton of talent in the area and past meetings have been pretty awesome so I’m hoping for good stuff this year.

RPG book now on Kindle, slight Dream Build Play update

Looks like this has been available for a while, but in replying to a question on the App Hub forums, I noticed that my XNA RPG book is available on the Kindle. I thought that was pretty cool.

I should probably take the time to update it to XNA GS 4.0. Maybe after the Dream Build Play competition is over. 🙂

The developer level editor for my Dream Build Play entry is almost done. Progress has been slow as Real Life keeps interfering and it seems every time I look at the project I find something else that needs to be implemented. I’ll have Friday night free to myself so I should get a lot of work done. I ran into a problem with rotating sprites that’s rendering the level incorrectly, but that’s a minor issue. I’m anticipating have a test level up and running in the game by the end of the weekend. After that things should go fairly fast.

Still Alive

No, I’m not playing Portal. Despite my (not quite) best efforts I managed to suck at keeping this updated.

Couple of things:

  • Dream Build Play is back. I WILL enter something this year!
  • Jeromy Walsh has an XNA 4.0 Workshop coming up. I’ll be there and it’ll be good!
  • I recently finished some side work that I’m hoping to be able to share soon.
  • There are a couple of XNA 4.0 game programming books on the horizon by friends that I have to pimp:

Professional Windows Phone 7 Game Development

Complete XNA Game Studio 4.0