So I’ve been thinking about what the design elements for an MMO like The Agency would be, just for fun.
There will probably be many posts on this and probably not in any kind of logical order since I’m coming up with stuff as it hits me.
The first thing I thought of was class/non-class. Since a spy should be good at everything, making the characters class-based didn’t seem to make sense, but it did make sense that a spy might be better at some things than others. An area of specialty seemed appropriate as a class alternative.
The question then became – what areas should there be for the player to choose from. Some initial items I came up with were:
- Seduction (covers all areas of interaction for a Charisma type skill where Charisma is not physical appearance)
- Martial Arts
- Ranged (non sniper guns)
- Language Fluency?
What other areas am I missing?
There’s a discussion going on over at the Game Programming Wiki forums on this, but in the middle of creating the 2nd discussion item, it seemed like making posts on this would be a good idea as well, especially considering my severe lack of posting here. Who knows, this might actually turn into something. I’d love to see a good spy MMO done and was actually looking forward to The Agency before it was cancelled. Obviously I’m not going to create something on that level, but a prototype is a possibility.